The Fifa 10 league game was developed after learning from consumer feedback. Hence, it is a further improvement on the already highly successful FIFA 09 game. The FIFA 10 game was introduced in the latter part of 2009 and has continued the award winning tradition. Weeks after release, it also became a best seller following in the footsteps of its predecessor.
FIFA 10 is the 17th title in a series of video games released by Electronic Arts and sold under the EA Sports label. There are 31 leagues and over 500 teams in the game, as well as 41 national teams in the 10 series. The Russian Premier League is a new addition. But, it was not featured in the PlayStation 3 and Xbox 360 versions. In the 10 series, the Netherlands is included as a national team. Due to FIFA League changes, there are 46 teams that were not included in the 09 series, including 25 that have not appeared in an earlier FIFA video game. The team and player enlargement has complemented player capacity changes. These gameplay refinements allow for greater responsiveness and skill display. The improvements made to gameplay fundamentals have made this game closer to the reality, with greater sophistication in ball control and physical interaction.
1993 was the banner year of the first introduction of this award winning and popular series, featuring the global franchise of association football. Each fall, a new title is added to the lineup to mass approval as indicated by record breaking sales figures. Every new addition to the lineup is an improvement on earlier games and its immediate predecessor. There are usually a number of modifications to what has been delivered earlier. This EA series is the first one officially recognized by the global governing body of association football. This is a tremendous advantage for the product as greater authenticity with actual clubs, player likenesses and leagues brings them closer to reality. The FIFA video game series are available in different modes. Additional installments are released for major and regional tournaments. This series is offered to 51 countries in 18 spoken languages.
The Ultimate Team and the Manager Mode
This mode is a significant improvement on the 09 version. It is only for Xbox 360 and PlayStation 3. It allows for the building of teams by users. There has been a substantial increase in the number of leagues and players from whose characteristics this custom made team can be built. There is now improved flexibility for gamers who previously were limited by the unavailability of certain players. There is also more flexibility in building chemistry between the players. In every formation, there are different links that can happen between the different players based on who is playing in the team and how often they have played on the same team or with each other. In the preceding year, you could have only one team; but, this year you can build up to 15 teams. This makes it more fun because with variations you can try out different formations. There is also more emphasis on the tournaments this year. The game builders have said they listened to feedback from last year. Because people loved putting different teams together, they have given them more reasons to build more teams. The Manager Mode has been made less easier to increase the challenge. The financial system is more realistic. Player costs vary based on the club they play for. The feature that requires managers to satisfy the club board of directors adds risk. Managers will be on a shorter leash in some clubs. It is not as easier to scout as before. Customers should be aware that Manager Mode has been replaced in the FIFA 11 title. Career Mode is the replacement for the Manager Mode. This allows users to follow a footballer through different stages of his career.
The Virtual Pro option
This new feature gives gamers the opportunity to put themselves into the game. By uploading a picture of themselves on the EA website and downloading the saved image in FIFA 10, they create a custom player. The player can develop attributes and if the stats are improved enough, the player can even participate in the Pro Club Championship. Basically, this feature allows for the creation of a Pro who can be used in every mode of the game. This mode is an improvement from earlier parts of the series. In the past you could create a player for use in Be a Pro or online club games, but could not use him in other modes. The Pro you create can improve stats in any of the modes you desire and can carry them over to another mode. Be aware that the character attributes scale to the physical attributes of the player. A shorter player will not be as physically challenging as a taller one, who will in turn lose speed with more inches. Faces of the creation can be changed any time. Players can also add attributes and make the player more realistic and unique. Generally in this version the improvements do not tinker with the basic FIFA template. But, authenticity has been realized more in this version. It builds on the EA tradition of improving on earlier renditions. Its enhancements deliver greater realism and sets the standard for simulation of the real game.
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